<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C# on Oops Hardware</title><link>https://opensourcehardware.io/tags/c%23/</link><description>Recent content in C# on Oops Hardware</description><generator>Hugo -- gohugo.io</generator><language>ko</language><managingEditor>rollcake.dev@gmail.com (Yogo)</managingEditor><webMaster>rollcake.dev@gmail.com (Yogo)</webMaster><copyright>© 2026 Yogo</copyright><lastBuildDate>Thu, 06 Aug 2026 22:10:00 +0900</lastBuildDate><atom:link href="https://opensourcehardware.io/tags/c%23/index.xml" rel="self" type="application/rss+xml"/><item><title>WindRPC 개발기 4 - 멀티 클라이언트 자동화와 Flat 아키텍처 완성</title><link>https://opensourcehardware.io/projects/windrpc/04/</link><pubDate>Thu, 06 Aug 2026 22:10:00 +0900</pubDate><author>rollcake.dev@gmail.com (Yogo)</author><guid>https://opensourcehardware.io/projects/windrpc/04/</guid><description>&lt;h1 class="relative group">멀티 클라이언트 자동화와 Flat 아키텍처 완성
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&lt;p>마이크로시스템과 상위 애플리케이션 간의 원격 프로시저 호출(RPC)을 지원하기 위한 경량 프레임워크 WindRPC 개발 이야기의 네 번째 편입니다.&lt;/p></description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://opensourcehardware.io/projects/windrpc/04/feature.png"/></item></channel></rss>