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WindRPC Devlog 4 - Multi-Client Automation & Flat Architecture
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Multi-Client Automation & Flat Architecture # This is the fourth post in the development story of WindRPC, a lightweight framework designed to support Remote Procedure Calls (RPC) between microcontrollers and host applications.
WindRPC Devlog 3 - RPC Server Implementation & Code Generation
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RPC Server Implementation & Code Generation # This is the third devlog in the development story of WindRPC, a lightweight Remote Procedure Call (RPC) framework designed for communication between microcontrollers and host applications.
WindRPC Devlog 2 - Early Proto Architecture & C Server Code Generation
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Early Proto Architecture & C Server Code Generation # This is the second devlog in the development story of WindRPC, a lightweight Remote Procedure Call (RPC) framework designed for communication between microcontrollers and host applications.
WindRPC Devlog 1 - Project Origins
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Project Origins # This is the first devlog in the development story of WindRPC (Micro Interconnect & Network Dispatch), a lightweight Remote Procedure Call (RPC) framework designed for communication between microcontrollers and host applications.
WindRPC
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A zero-heap, static-memory RPC framework for microcontrollers and host applications, built on Protocol Buffers and NanoPB. https://github.com/micro-artwork/windrpc
XInput to DualShock 4 (XI2DS)
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XInput to Dualshock 4 (XI2DS) # https://github.com/micro-artwork/xi2ds About # The XI2DS is designed to run and control Play Station Remote Play(PSRP) using Xbox(or XInput) controllers(XC) instead of DualShock4(DS4) controllers on Windows. Although it is considered to be able to recognize and map up to 4 controllers, PSRP only accepts one controller input, so only the first connected controller can be recognized.